22 Dec 15
Finished Oculus Rift Shipping To Developers
Merry Christmas VR developers, Oculus announced through an email that they will begin shipping their finished Oculus Rift hardware to developers this week to help them prepare their apps & games for the launch of the Oculus Rift. Along with the shipping announcement Oculus also stated in the email that SDK 1.0; the SDK that the Consumer Oculus Rift will use, is complete. Oculus will continue shipping out to developers until the release of the Consumer Oculus Rift sometime in the first quarter of 2016.
Here is a copy of today’s email:
If you’re shipping a Rift title in Q1, you’ll need early access to Rift hardware and new platform features to finalize your game or application. The Rift SDK 1.0 and runtime include features tied to the consumer product, so we’ve currently limited the release to developers putting final touches on launch titles.
If you’re planning a launch title and don’t yet have hardware, you can now upload a preview of your app through the Oculus submission tool, and we’ll be in touch with next steps.
We’re shipping more Rift hardware out to developers every week in the run up to launch. In the meantime, DK2 and SDK 0.8 continue to be the right platform for early Rift development — you only need SDK 1.0 if you’re imminently shipping.
We’re looking forward to seeing your VR experiences on Rift when it launches in Q1!
— The Oculus Team
The first consumer rift came out of Oculus’s production line back in September. The finished Oculus Rift hardware is said to have better performance, a higher resolution and higher refresh rate that that of the DK2.