RiftyBusiness | Unreal Engine 4.7 Released | New Unreal VR Preview Mode and Leap Motion Support

Unreal Engine 4.7 Released | New Unreal VR Preview Mode and Leap Motion Support

Unreal Engine 4.7 has been released and includes a new Unreal VR Preview Mode and support for the Leap Motion device via a plugin. The Unreal VR Preview mode lets a developer run a project directly to their Oculus Rift or Headset device. Along with the Unreal VR Preview mode, the new Unreal Engine has Leap Motion support. The plugin is only available to those who build their engine from GitHub, and those who download the plugin directly from Leap’s website: https://www.leapmotion.com

For virtual reality creators, new “VR Preview” feature immerses you in your world instantly from the editor. In addition, you can now access Leap Motion support if you’re building a code-based project. Finally, we now give you the full C++ engine source code in every release to make learning and debugging even easier!

[one_half spacing=”yes” last=”no” background_color=”” background_image=”” background_repeat=”no-repeat” background_position=”left top” border_size=”0px” border_color=”” border_style=”solid” padding=”” class=”” id=””]
Unity and Unreal are the two most widely used game developing tools and now both have internal VR support. With VR new coming from GDC and this new update to the Unreal Engine it looks like VR is no longer a gimmick and is settling in for a nice long stay.
[/one_half]
[one_half spacing=”yes” last=”yes” background_color=”” background_image=”” background_repeat=”no-repeat” background_position=”left top” border_size=”0px” border_color=”” border_style=”solid” padding=”” class=”” id=””]

[imageframe lightbox=”no” style_type=”none” bordercolor=”” bordersize=”0px” borderradius=”0″ stylecolor=”” align=”center” link=”” linktarget=”_blank” animation_type=”0″ animation_direction=”down” animation_speed=”0.1″ class=”” id=””]Unreal-VR[/imageframe][/one_half]

Source: Unreal Engine Fourms

No Comments

Sorry, the comment form is closed at this time.